Welcome
This is my ressource page for teaching. As I have created and accumulated several tutorials, articles and materials over time, I decided to collect and publish them here via this wiki and I plan to contribute from time to time. I taught several courses and gave workshops on 3D documentation and reconstruction and other topics at different universities. Each chapter is designed to represent either a course that I have given or a specific tutorial for certain topics. Some of them have videos, most of them have text and images.
🧑🏫 3D Reconstruction in Archaeology
![The White Temple of Uruk. © artefacts-berlin.de](/datasets/documents/3d-reconstructions/111020_whitetemple_var02.jpg)
In one of my regular seminars, I teach how to model in 3D and how to proceed in archaeological architectural reconstruction. For this, the seminar uses the commercial software Cinema 4D, but the basic methods of modelling, texturing, lighting and rendering can be used in various software later on. Also, the theoretical approach to architectural reconstruction will be discussed. At the end, we will learn how to prepare and export our own reconstructions into Virtual Reality with the help of the game engine Unity! -> Go to the lessons!
🧑🏫 Archaeological Redrawing of Plans
![Screenshot of the software AutoCAD](/datasets/documents/autocad/autocad.jpg)
This basic course in Archaeoinformatics teaches the usage of AutoCAD for Archaeology. Here we learn how to do a full redrawing of a hand-drawn excavation trench. The digitisation of archaeological plans is a big part of the work of an archaeologist. We will learn how to setup a drawing with the correct scale, how to correctly import a scan of a hand-drawn excavation plan and finally how to use layers to do the redrawing as well as the preparation of the final print-out. -> Go to the lessons!
🧑💻 Reflectance Transformation Imaging
![The Grand Camee de France as a RTI visualisation](/datasets/documents/reflectance-transformation-imaging/rti_grandcamee.jpg)
Here, we will explore the possibilities of Reflectance Transformation Imaging (RTI) for Archaeology. With RTI, we can make things visible that are not detectable for the naked eye by calculating the topography of the photographed object. We will learn how this technology works and how to correctly utilize it. What soft- and hardware to use and we will discuss possibilities of publishing RTI images online. As this technology evolves still, we also will have a look at different possibilities of creating RTIs. -> Go to the lessons!
🧑💻 Structure from Motion
![Visualisation of the SfM process](/datasets/documents/structure-from-motion/sfm.jpg)
This lesson teaches the basics of the Structure from Motion procedure in a theoretical as well as in a practical way. We will learn how this technology works and what to consider when taking photos for a project. We will learn how to process the photos in a way, that they are suitable for the SfM procedure. Finally, we will learn how to use the popular software Agisoft Metashape to convert our photos into a properly textured 3D object. Finally, we also want to have a look at some alternatives to Metashape. -> Go to the lessons!
🧑💻 Geographic information systems (GIS)
![Example of an Digital Elevation Model](/datasets/documents/gis/gis.png)
Here, I have collected a couple of stand-alone tutorials that are useful when working with GIS. Geographic information systems are an integral part of Digital and Computational Archaeology and even if you are more focused on 3D, you will need to work with GIS from time to time. These tutorials solve specific problems and will increase in number over time. I will focus on QGIS as this is a free GIS software available for multiple platforms and therefore suitable for everyone. -> Go to the lessons!
🧑💻 Archaeogaming (coming soon)
![The Etemenanki of Civisation VI.](/datasets/documents/homepage/civ6_etemenanki.png)
Archaeogaming is the bridge between archaeology and video games. There are many ways of "doing" archaeogaming and in this collection, I want to write about some of them. In my course, students work on their own games and this collection offers some tutorials on how to go about creating your own games with various tools. It also offers an introduction to archaeogaming and how we as archaeologists need to be aware of what our responsibilities are. -> Go to the lessons (coming soon)!
📹 Additional and Shared Resources
![Screenshot of YouTube](/datasets/documents/additional-ressouces/additional.jpg)
This section will compose of additional resources that are important for study, like how to organise online classes or how to set-up and use citation managers. It will be a collection of third-party online videos and other tutorials, that I found throughout the internet or composed myself. If you have any suggestions for adding to this section, maybe a video that helped you learning or organising, let me know and I'll add it to the list. Every free resource is welcome on this page. -> Go to the lessons!