Exercise 6: Texturing our temple
In this final tutorial we will learn how to texture using both procedural (calculated) textures and image-based textures. We will use different textures from the Cinema 4D library and end up with a nice rendering of our temple.
Cite this video as: Hageneuer, S.: Exercise 6 - Texturing and Rendering. Teaching Archaeoinfomatics! - 3D Reconstruction, Folge 6, 2020. https://doi.org/10.5446/67733.
Date/Version | OS | Software | Version | Length |
---|---|---|---|---|
2020-06-08 | 🪟 Windows | Cinema4D | R20.059 Studio | 41:38 mins |
Note: In newer versions of Cinema4D (which you will probably be using if you are working from home), the Content Browser (where you will find various textures) is no longer where I tell you to find it in the video. Instead, the Content Browser is now called the Asset Browser and you'll find it either via the "Windows..." menu or by typing it in the command shell (SHIFT+C).
In the Asset Browser you'll find a search bar at the top where you can search for different textures. Also note that some textures need to be downloaded first. You can see this in the bottom right corner of the material. If there is a small cloud, click on it to pre-download the material. Double click on the material to transfer it to your material manager. Double-extra-note: If you can't find your material manager, you can also activate it via the "Windows..." menu or by pressing SHIFT+F2. Have fun!